Skills
Skills
After launching a Light Strike with , press to turn and dash forward slightly, slamming the hammer into the ground ahead. You can hold to charge during this period.
When Karl was down on his luck, he'd often watch the mercenaries' monotonous training sessions at the Drill Yard - they swung their weapons with obvious boredom and constant yawning. Karl mimicked them meticulously but added a fierce ground-smashing dash to his routine. This very move caught the attention of Deputy Orton.
Recorded fields
Energy Charge0
DerivedYes
Classification
Weapon TypesHammer
Mechanics
Explicit numeric values are shown. Missing values are marked Not verified.
Base cooldownNot verified
Solo cooldownNot verified
Trio cooldownNot verified
Base damageNot verified
Damage multiplierNot verified
Damage typeNot verified
DurationNot verified
RadiusNot verified
ChargesNot verified
Resource costNot verified
Wording without a numeric value: slightly. No value is inferred.
Weapon-family media
Preview frames for the linked weapon family. These are not labeled as an exact preview of this specific record.



