Skills
Skills
Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.
A technique mercenaries practice during morning drills to master control over their strength. Those who can spin dozens of times and still stay in place get to enjoy a hot breakfast. But if they're dizzy and disoriented, it's a dead giveaway they're hungover - and they'll need a few lashes to snap out of it.
Recorded fields
Energy Charge0
DerivedNo
Classification
Weapon TypesHammer
Mechanics
Explicit numeric values are shown. Missing values are marked Not verified.
Base cooldownNot verified
Solo cooldownNot verified
Trio cooldownNot verified
Base damageNot verified
Damage multiplierNot verified
Damage typePhysical
DurationNot verified
RadiusNot verified
ChargesNot verified
Resource costNot verified
Wording without a numeric value: briefly. No value is inferred.
Weapon-family media
Preview frames for the linked weapon family. These are not labeled as an exact preview of this specific record.



