Skills
Skills
Hold to perform Area Targeting and provide powerful buffs to selected units, granting them Super Armor and preventing death for a period of time. Death Ward cannot be used on downed targets.
You may postpone death for a while, but you cannot evade it forever. This truth applies to Seers as well.
Recorded fields
Energy ChargeYes
DerivedNo
Classification
Weapon TypesCatalyst
Mechanics
Explicit numeric values are shown. Missing values are marked Not verified.
Base cooldownNot verified
Solo cooldownNot verified
Trio cooldownNot verified
Base damageNot verified
Damage multiplierNot verified
Damage typeNot verified
DurationNot verified
RadiusNot verified
ChargesNot verified
Resource costNot verified
Wording without a numeric value: period of time. No value is inferred.
Weapon-family media
Preview frames for the linked weapon family. These are not labeled as an exact preview of this specific record.



