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Hammer Mercenary - Purple Build

MercenaryCommunity

Community rarity-ladder build; native code resolves completely.

Game version
Build 24476762

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Loadout

Equipment Value4,625Combat value of the equipped gear and the gems socketed into it

  1. Primary weapon

    Obsidian Sledgehammer

    Tradable on the market

    Rarity: Epic

  2. Secondary weapon

    Commander Sword and Shield

    Tradable on the market

    Rarity: Epic

  3. Head

    Bloodwrath General Helmet

    Tradable on the market

    Rarity: Epic

  4. Chest

    Bloodwrath General Armor

    Tradable on the market

    Rarity: Epic

  5. Gloves

    Bloodwrath General Bracers

    Tradable on the market

    Rarity: Epic

  6. Pants

    Bloodwrath General Pants

    Tradable on the market

    Rarity: Epic

  7. Shoes

    Bloodwrath General Greaves

    Tradable on the market

    Rarity: Epic

  8. Necklace

    Jungle Emissary Necklace

    Tradable on the market

    Rarity: Epic

  9. Ring

    Commander Seal Ring

    Tradable on the market

    Rarity: Epic

Attack
+90
Defense
+345
Maximum Health
+265
Physical Damage
+15%
Physical Resistance
+12%
Magic Resistance
+6%
Critical Damage Resistance
+6%
Block Rate
+70%
Mercenary base stats

Abilities

Sword and Shield

  • Shield DashMouse
  • Stonebreaker SlashQ+Q plus mouse
  • Shield Dash
  • Shield Slam
  • Stonebreaker Slash
  • Whirling Cut

Hammer

  • SkullcrusherMouse
  • EarthshakerQ+Q plus mouse
  • Earthshaker
  • Hammer Dash
  • Hammer Spin
  • Skullcrusher
  • Warhammer Sling
  • Shield Dash

    Sword and Shield

    Dash forward a certain distance with the shield, striking enemies in the path before stopping, dealing Physical Damage. Block attacks from the front while holding the shield. After casting a skill, Movement Speed will be briefly increased. This effect only works while wielding Sword and Shield. This skill can be cast while blocking.

  • Stonebreaker Slash

    Sword and Shield

    Raise the shield to protect the body while stabbing the ground with the sword to deal Physical Damage, then dash forward slightly and pull the sword out for an upward strike, scattering rocks and dealing Physical Damage. Block attacks from the front while holding the shield. Perfect Block can be triggered during the shield-raising period after Stonebreaker Slash's wind-up animation. After a successful Perfect Block, your dash can slightly knock back enemies. Stonebreaker Slash has a shorter base cooldown in trio mode.

  • Skullcrusher

    Hammer

    Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.

  • Earthshaker

    Hammer

    Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged.

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