MercenaryCommunity
Community rarity-ladder build; native code resolves completely.
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Equipment Value4,625Combat value of the equipped gear and the gems socketed into it
Primary weapon
Tradable on the market

Fortitude·Resilience Purple Rhomb Gem - Amethyst II - Stoic 1, Resilience 1
Resolve Onyx - Agate I - Valor 1
Rarity: Epic
Secondary weapon
Tradable on the market
Rarity: Epic
Head
Tradable on the market
Rarity: Epic
Chest
Tradable on the market

Fortitude·Endurance Agate - Agate II - Tenacious 1, Stoic 1
Lightfoot Moonstone - Moonstone I - Ethereal 1
Rarity: Epic
Gloves
Tradable on the market
Rarity: Epic
Pants
Tradable on the market

Ward·Light Moonstone - Moonstone II - Aegis 1, Ethereal 1
Resilience Amethyst - Amethyst I - Resilience 1
Rarity: Epic
Shoes
Tradable on the market
Rarity: Epic
Necklace
Tradable on the market

Fortitude·Resilience Purple Rhomb Gem - Amethyst II - Stoic 1, Resilience 1
Guardian Moonstone - Moonstone I - Aegis 1
Rarity: Epic
Ring
Tradable on the market

Fortitude·Endurance Agate - Agate II - Tenacious 1, Stoic 1
Guardian Moonstone - Moonstone I - Aegis 1
Rarity: Epic
- Attack
- +90
- Defense
- +345
- Maximum Health
- +265
- Physical Damage
- +15%
- Physical Resistance
- +12%
- Magic Resistance
- +6%
- Critical Damage Resistance
- +6%
- Block Rate
- +70%
Abilities
Shield DashSword and Shield
Dash forward a certain distance with the shield, striking enemies in the path before stopping, dealing Physical Damage. Block attacks from the front while holding the shield. After casting a skill, Movement Speed will be briefly increased. This effect only works while wielding Sword and Shield. This skill can be cast while blocking.
Stonebreaker SlashSword and Shield
Raise the shield to protect the body while stabbing the ground with the sword to deal Physical Damage, then dash forward slightly and pull the sword out for an upward strike, scattering rocks and dealing Physical Damage. Block attacks from the front while holding the shield. Perfect Block can be triggered during the shield-raising period after Stonebreaker Slash's wind-up animation. After a successful Perfect Block, your dash can slightly knock back enemies. Stonebreaker Slash has a shorter base cooldown in trio mode.
SkullcrusherHammer
Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level. Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage. Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.
EarthshakerHammer
Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level. Lv.1 Charge: Increases AoE and Damage Multiplier. Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage. This skill can be cast in the air but cannot be charged.
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