
Brandrgarde - North
Updated
Version history
- August 12 Live Update
- Soul Harvest can trigger in Brandrgarde.
Modes
| Intensity | Difficulty | Gear cap | Access | Escape XP |
|---|---|---|---|---|
| Normal | 2 | 5 | 300 | 55 |
| Cataclysm | 7 | 7 | 2,500 | 65 |
- Normal
- Compared to regions with chaotic Gyldening Intensity, normal areas are far more docile. Monster numbers and strength are manageable, the environment is relatively safe, and escape is easier. Still, don't let your guard down; carelessness can cost you dearly.
- Cataclysm
- Soekja brings word from the Mistchasers; deep within Brandrgarde, Gyldening has worsened, growing chaotic beyond measure. The air hangs heavy, shadows writhe, monsters roam in packs, and danger lurks everywhere. Yet if you have the courage to venture forth, greater loot awaits within... along with a more perilous journey home.
Extraction
| Mode | Full portals | Portal close | Portal waves | Soulboat |
|---|---|---|---|---|
| Normal - Trio | 1 | 11m | 9m, 12m | 8m 5s - 10 uses |
| Cataclysm - Trio | None | - | 12m | 8m 5s - 10 uses |
Areas
| Area | Locations |
|---|---|
| Mine Pit | 127 |
| Drill Yard | 191 |
| Heroes' Rest | 82 |
| Main Hall | 55 |
| Prison | 149 |
| Torture Chamber | 90 |
| Sealed Grounds | 83 |
| Battle Ruins | 98 |
| Outpost | 106 |
| Miner's Passage | 97 |
| North Watchtower | 98 |
| Underground Prison | 81 |
| Foyer | 60 |
| Graveyard | 63 |
| East Hall | 41 |
| Fungholm | 62 |
| Left Tower | 46 |
| Right Tower | 38 |
| Exile Pit | 82 |
| Warden's Quarters | 44 |
| Hidden Exit | 45 |
| Soul Tower | 58 |
| Spirit Tower | 40 |
| Abyssal Altar | 74 |
| Lake Iris | 72 |
| Maw of the Abyss | 61 |
| Ancient Array | 65 |
| Cobalt Grove | 107 |
| Rustgrotto | 51 |
| The Forge | 150 |
| Lockdown Zone | 125 |
| Smeltery | 66 |
| West Hall | 86 |
| Fungal Beast Cave | 93 |
| Abandoned Furnace | 64 |
| Brandrgarde Outskirts | 99 |
| Gold Mine Cave | 73 |
| Sealed Cavern | 73 |